Max Schiller
Max Schiller
Visual Development and Worldbuilding
Nürnberg, Germany

Summary

As a Senior Concept Designer, I specialize in creating worlds that feel as though they existed long before the story begins. Through visual development and worldbuilding for film, games, and original IPs, I transform early ideas into cohesive visual systems shaped by culture, mythology, and history.

Skills

Concept ArtConcept DesignvrEnvironment DesignIllustrationPre-viz3d2dBook Cover IllustrationCoverartVisdevVisual DevelopmentProp DesignCharacter DesignKeyframeKeyartScifiFantasyMarketing IllustrationWorld Building

Software proficiency

Photoshop
Photoshop
3DCoat
3DCoat
Medium by Adobe
Medium by Adobe
Octane Render
Octane Render
Blender
Blender
Gravity Sketch
Gravity Sketch
Unreal Engine
Unreal Engine

Productions

    • Movie
      The Electric State
    • Year
      2025
    • Role
      Concept Artist
    • Company
      Parallax Studios
    • Movie
      Sonic 3
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Terraform
    • TV Production
      Kuckles
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Terraform
    • Video Game
      Fortnite Metallica Live Event
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Magnopus UK
    • Movie
      Baghead
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Pharos

Experience

  • Senior Concept Designer at Freelance
    January 2018 - Present

    Through visual development and worldbuilding for film, games, and original IPs, I transform early ideas into cohesive visual systems shaped by culture, mythology, and history.

  • Freelance Concept Artist at Terraform
    September 2023 - Present

  • Freelance Concept Artist at Mood Visuals
    January 2025 - Present

  • Freelance Concept Artist at Magnopus UK
    June 2024 - August 2024

  • Freelance Concept Artist at Magnopus UK
    November 2023 - March 2024

  • Concept Artist at Automatica
    February 2021 - June 2024